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Runes are the replacement for class skills. Each rune is a usable object that -- when activated -- grants a skill-like ability to the character. Each character is limited to a maximum of five runes at a time. Runes usually grant a passive bonus, and some also grant combat skills.
See this forum post for details.
Table of runes[]
Note: Runes marked with pink grant a combat skill.
Rune | Effect | Requirement | Source |
---|---|---|---|
Mark of Attraction | This rune grants a bearer enhanced charisma. +2 cha |
Runes and Relics, 250 gold | |
Mark of Courage | This rune grants a bearer enhanced strength. +2 str |
Runes and Relics, 250 gold | |
Mark of Finesse | This rune grants a bearer enhanced dexterity. +2 dex |
Runes and Relics, 250 gold | |
Mark of Perception | This rune grants a bearer enhanced intelligence. +2 int |
Runes and Relics, 250 gold | |
Mark of Lesser Healing | This rune grants a bearer the ability to cast a lesser healing spell in combat. +1 con |
Runes and Relics, 500 gold | |
Emblem of Smiting | This rune grants a bearer the ability to smite an undead opponent in combat. +3 int |
Level 3 | Runes and Relics, 750 gold |
Mark of Enthrallment | This rune grants a bearer enhanced charisma. +4 cha |
Level 5 | Runes and Relics, 10000 gold |
Mark of Audacity | This rune grants a bearer enhanced strength. +4 str |
Level 5 | Runes and Relics, 10000 gold |
Mark of Cunning | This rune grants a bearer enhanced dexterity. +4 dex |
Level 5 | Runes and Relics, 10000 gold |
Mark of Acumen | This rune grants a bearer enhanced intelligence. +4 int |
Level 5 | Runes and Relics, 10000 gold |
Mark of Tenacity | This rune grants a bearer enhanced constitution. +4 con |
Level 5 | Runes and Relics, 10000 gold |
Emblem of Combat Dexterity | This rune grants a bearer several new basic forms of attack, trading off between accuracy, damage, and critical strikes. +3 dex |
Level 4 | Allied Contracting , 1250 gold |
Emblem of Fireball Mastery | This rune grants a bearer the ability to cast fireballs during combat. +4 int |
Level 5 | The Undeath Wards, 2100 gold |
Emblem of Toughness | This rune grants a bearer a thicker and tougher hide, increasing armour values in combat. +10% armour |
Doc's Supplies, 1350 gold | |
Emblem of Capability | This rune grants a bearer increased overall base stats. +2 all attributes |
Level 4 | Doc's Supplies, 2500 gold |
Glyph of Blinding Light | This rune grants a bearer the ability to send concentrated bursts of light at opponents in combat, healing the caster for a percentage of the inflicted damage. +4 int |
Level 7 | Doc's Supplies, 4500 gold |
Glyph of Restoration | This rune grants a bearer restorative strength after combat, and increased magical facilities. +3 health regen |
Level 8 | Runes and Other Curiosities, 12000 gold |
Emblem of Lightning Mastery | This rune grants a bearer the ability to cast bolts of lightning forth during combat. +5 int |
Level 8 | Runes and Other Curiosities, 5500 gold |
Glyph of Exposing Weakness | This rune grants a bearer the combat ability of exposing weakness through targeted striking, allowing for powerful combination attacks. +2 str |
Level 8 | Runes and Other Curiosities, 7500 gold |
Elemental Aura Glyph | An enchanted rune that converts some of the magical damage taken into offensive attacks. +5 int |
Level 6 | Crafted with enchanting |
Crafter's Touch Glyph | An enchanted rune that reduces cooking and crafting fatigue by 80 percent. +3 dex |
Crafted with enchanting |