Fullness capacity is an integer numerical measure which determines how much food your character can consume.
Fullness Mechanics[]
Every food in Twelve Sands has an associated fullness value that increases your overall fullness. Overall fullness is visible to you as a percentage, although Scott has revealed that fullness is a fixed number, which increases as your character gains levels.
Fullness increases based on character level according to the formula 90 + 5x, where x = your current character level. The Ravenous Hunger, Rank 1 bard skill adds a fixed 25 fullness increase.
Each food has an associated fullness value, and your character can consume foods and regain fatigue until the total fullness value of all foods consumed equals or exceeds or character's total fullness.
Your final food item of the day can exceed your maximum fullness. For example, if your maximum fullness is 160 (once you hit 160 you are full) the best strategy would be to eat until 155, then eat the food that gives the best fatigue restoration.
Fullness Table[]
The 90 + 5x formula is plotted below for all character levels through level 30.
Level | Fullness | Level | Fullness | Level | Fullness |
---|---|---|---|---|---|
1 | 95 | 11 | 145 | 21 | 195 |
2 | 100 | 12 | 150 | 22 | 200 |
3 | 105 | 13 | 155 | 23 | 205 |
4 | 110 | 14 | 160 | 24 | 210 |
5 | 115 | 15 | 165 | 25 | 215 |
6 | 120 | 16 | 170 | 26 | 220 |
7 | 125 | 17 | 175 | 27 | 225 |
8 | 130 | 18 | 180 | 28 | 230 |
9 | 135 | 19 | 185 | 29 | 235 |
10 | 140 | 20 | 190 | 30 | 240 |
Notes[]
- The above table does not include the fullness increase granted by Ravenous Hunger, Rank 1, which increases your fullness by 25. Thus, at level 13, a character would have 155 + 25 for a total of 180 fullness.