Fatigue is a percentage based measure of how many turns you can spend each day in Twelve Sands. Currently you accrue fatigue by engaging in combat, and by cooking, and mining.
Each day you are reset to 0% fatigue. Combat and other activities increase your fatigue. Eating food reduces it. When you hit 100% fatigue, you can no longer adventure until Rollover. Rollover clears your fatigue back to 0%, and awards 10% worth of rested adventuring, up to a maximum of 50%. Fatigue used while rested reduces the amount spent by half.
Fatigue recovery from food[]
As of December 2008, fatigue recovery from food has changed. See this thread for more info. According to Scott, fatigue recovered is now affected by a modifier if the character's level exceeds the food's level by more than 5:
- Fatigue modifier = (15 - (character level - food level)) / 10
- If that value is greater than 1.0, it's 1.0. If the value is less than 0.2, it's 0.2.
According to the equation, fatigue recovered from food will be reduced by 10% per level that the character exceeds five above the food level. By way of example, if you wish to eat Fortified Fruit Preserves (a level 6 food), when you are level 13, your overall level exceeds the food level by 7 levels. Therefore, your fatigue restoration will be reduced by 20%, and you will receive 32% fatigue restoration instead of 40%. This effect caps when you are 13 levels higher than the food consumed.
There are two ways, albeit expensive to ameliorate this effect: Cerulean Seasoning and Azure Seasoning. They raise effective food level by six and three respectively. What this means is that if you are level 19, and you want to eat a Fortified Fruit Preserves, consuming a Cerulean Seasoning will add six levels to the food, thus making a level six food into a level 12 food for purposes of fatigue reduction. Since you would now only be seven levels over the food, you would gain 80% of the normal fatigue restoration rather than 20%.