This page is in need of content. What other allies exist and where do they drop? |
An ally is an NPC who performs helpful actions during combat, although your ally will not act during every round of combat.
Only one ally may be used at a time; your other allies wait in the barracks. Your ally barracks is shared among all three characters on your account.
To gain access to an ally, you must first obtain and use the corresponding ally contract.
Ally Fatigue[]
After each combat, your ally gains fatigue just as you do. Allies gain 2.5% fatigue per combat and do not gain the benefits of any fatigue reduction. Therefore, each ally is limited to 40 combats At rollover, ally fatigue is reset.
List of allies[]
There are currently four known allies in Twelve Sands, although as shown by the table below, it appears as though Scott has plans to add more.
Ally | Description | Function | Contract |
---|---|---|---|
Andor, Capital Warrior | This young man appears ready for combat, with a well-tuned set of armour and a very sharp looking blade! | Attack (physical) | Ally Contract: Andor purchased from Allied Contracting |
Lujza, Capital Medic | Although she appears battle-hardened and ready to fight, her specialty is keeping warriors alive as they engage in combat. | Healing | Ally Contract: Lujza purchased from Allied Contracting |
Zoltán, Capital Arcanist | A fire-weaver, trained by the Capital City forces to aid in combat. | Attack (fire) | Ally Contract: Zoltán purchased from Allied Contracting |
TOR-60, Automaton Sentry | A tiny automaton who is apparently quite stubborn, as it keeps ramming your foot while it patrols around the area. | Attack (physical) | Ally Contract: TOR-60 dropped by TOR-422 Automaton |
Juiblax, Grey Oozeling | ? | ? | ? |
Torm, Divine Warrior | ? | ? | ? |